AI Insights · Timothy · July 2021
Top 5 Gacha Games on iOS in Switzerland, Q2 2021
Discover the performance of the top 5 Gacha games on iOS in Switzerland during Q2 2021, including trends in downloads, revenue, and active users.
The second quarter of 2021 saw interesting trends for the top 5 Gacha games on iOS in Switzerland. Below, we delve into the performance metrics for each game, including weekly downloads, revenue, and active users. The data comes from Sensor Tower, offering valuable insights into the popularity and financial success of these games.
Mario Kart Tour
Throughout Q2 2021, Mario Kart Tour experienced fluctuating weekly revenue, peaking at approximately $12.6K in mid-April. Weekly downloads showed a downward trend, starting at around 2K in early April and declining to approximately 1K by the end of June. The game maintained a relatively stable number of weekly active users, decreasing slightly from 21.9K at the beginning of the quarter to around 16.8K by the end of June.
Top War: Battle Game
Top War: Battle Game saw a significant increase in weekly revenue, reaching a high of nearly $38.8K in mid-June. Weekly downloads were more variable, with a high of 2.2K at the end of May before dropping to 740 by the end of June. The number of weekly active users showed a gradual decline, starting at 7.9K in late March and ending at 6.4K by the end of the quarter.
MHA: The Strongest Hero
MHA: The Strongest Hero had an impressive start with weekly revenue peaking at about $81.2K in late May. However, this was followed by a decline, with revenue dropping to around $6.6K by the end of June. Weekly downloads mirrored this trend, starting strong at 8.8K in mid-May but falling to 878 by the quarter's end. The game’s weekly active users also saw a decrease, from 6.6K in mid-May to approximately 4K by the end of June.
8 Ball Pool™
8 Ball Pool™ maintained a steady weekly revenue, fluctuating between $5.2K and $8.9K throughout the quarter and peaking at $8.7K in the final week of June. Weekly downloads saw a high of 1.6K at the end of April but dropped to around 1K by the end of June. The game had a stable number of weekly active users, averaging around 38K, with a slight dip to 31.4K in late June before recovering to 38.6K by the end of the quarter.
Head Ball 2 - Soccer Game
Head Ball 2 - Soccer Game experienced variable weekly revenue, peaking at approximately $4.1K at the end of June. Weekly downloads showed an upward trend towards the quarter's end, increasing from 1K in late March to 1.7K by the end of June. The game maintained a stable number of weekly active users, fluctuating around 10.2K throughout the quarter.
For more detailed insights and analytics, head over to Sensor Tower.